How a single move can trigger entire combos
Devlog#2 Combos without Macros
The second edition of our Devlog describes how the gaming wearable Bcon triggers entire combos without the use of any macro!
Game use cases in this edition: League of Legends (Alistar, Morgana), Overwatch (Junkrat), Heroes of the Storm (Diablo).
Peter and Carsten this time demonstrate how all keys of a series are generated by one simple movement of the foot. Each key being tied to a defined angle, e.g. a turn of 10 degrees triggers the first key, one of 12 degrees the second key, one of 14 degrees the third one, etc. It is shown how each key requires players’ action, thus there being no automization, instead the possibility to stop any series of keys at any point – depending on the context of the game.
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